![]() ![]() WAD files contain certain limitations: for example, much of the game behavior cannot be changed without patching DOOM.EXE using a tool such as DeHackEd (modern source ports allow DeHackEd patch files to be included in WAD files). This is in comparison to Wolfenstein mods, where the main game resource files had to be modified in order to make any change. Mods containing new levels, graphics, sound effects and music are natively supported by vanilla Doom without needing any special third party tooling they can simply be loaded using the -file command line argument. The WAD file system is the primary mechanism that allows easy modding by fans. ![]() Rather than causing id Software to seek to suppress such mods, these efforts encouraged the developers to make Doom more easily moddable. After the release of Wolfenstein 3D in 1992, fans developed unauthorized mods of the game that changed elements such as levels and monster graphics.
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